Very Sweet!

On Jan 28, 2011, at 10:48 AM, Thomas Paviot wrote:

> Dear all,
> 
> I've been working for months on the upcoming WebGL technology 
> (www.khronos.org/webgl/). I'm convinced it will bring CAD in another paradigm.
> 
> During this time, I read a lot of doc, specs, benchmarked a few webgl 
> libraries (GLGE, spidergl, threejs, o3d). And I also had to dive into 
> javascript (disgusting), CSS (awful) and OpenGL (nightmare).

Did you also take a look at x3dom, its a html5 markup for webgl from 
frauhnhofer, looks very promising, believe it can use standard AJAX for 
updating the model etc. i was playing with it a while ago using vtk and x3d, 
saves you at least the disgusting part ( btw, javascript is pretty nice if you 
use jquery ). 

> 
> 
> The html page easily can be served by a simple http server, or a django 
> instance (or cherrypy or whatelse) to develop an 'HTTP visualization server'.
> 
> From my tests, using WebGL provides many advantages over OpenGL: the modeling 
> and rendering processes are separated, there's no need to install/load an 
> heavy GUI manager, shaders or beautiful effects can easily be added, WebGL 
> implementations are much better than the OCC one etc.
> 
> Hope you'll like it, and much looking forward to reading your 
> feedbacks/suggestions/questions etc.
> 
> Best Regards,
> 
> Thomas
> 
>  
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