Very Sweet!
On Jan 28, 2011, at 10:48 AM, Thomas Paviot wrote: > Dear all, > > I've been working for months on the upcoming WebGL technology > (www.khronos.org/webgl/). I'm convinced it will bring CAD in another paradigm. > > During this time, I read a lot of doc, specs, benchmarked a few webgl > libraries (GLGE, spidergl, threejs, o3d). And I also had to dive into > javascript (disgusting), CSS (awful) and OpenGL (nightmare). Did you also take a look at x3dom, its a html5 markup for webgl from frauhnhofer, looks very promising, believe it can use standard AJAX for updating the model etc. i was playing with it a while ago using vtk and x3d, saves you at least the disgusting part ( btw, javascript is pretty nice if you use jquery ). > > > The html page easily can be served by a simple http server, or a django > instance (or cherrypy or whatelse) to develop an 'HTTP visualization server'. > > From my tests, using WebGL provides many advantages over OpenGL: the modeling > and rendering processes are separated, there's no need to install/load an > heavy GUI manager, shaders or beautiful effects can easily be added, WebGL > implementations are much better than the OCC one etc. > > Hope you'll like it, and much looking forward to reading your > feedbacks/suggestions/questions etc. > > Best Regards, > > Thomas > > > _______________________________________________ > Pythonocc-users mailing list > Pythonocc-users@gna.org > https://mail.gna.org/listinfo/pythonocc-users
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