I was able to set up Firefox 4.0 Beta 11 today on Ubuntu10.04 and I think Google Chrome renders things better. The anti aliasing is definitely better in Chrome. Movement, panning, rotating seems to work fine with either of them.

While googling webgl info, I ran across a lot of nice examples- check out this webgl related link:

http://blog.makerbot.com/2011/02/17/thingiview-js-on-thingiverse/

The mouse wheel zooms and things rotate nicely.

Dan

On 2/8/11 9:01 PM, Thomas Paviot wrote:
2011/2/9 Dan Falck <dfa...@frontier.com <mailto:dfa...@frontier.com>>

    Yes! Very nice Thomas. This is the future. No plugins/flash
    required to do super interesting things, no real need for qt or
    wx, platform independent...


In the future, maybe. For now, we're far from the X11 based OCC renderer. Edges/vertices display has still to be implemented, as well as entity selection.

    This runs very nice on my linux box with Chrome 9.


On my MacOSX machine, I noticed that Firefox 4 Beta 10 webgl renderer is much better than Chrome9. Smoother animation (the fps rate is almost the double for certain demos), the rendered geometry seems to be 'blured' in Chr9. Is it the same under Linux?

    Thanks for taking the time to post it.

    Dan


Thomas

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