I was able to set up Firefox 4.0 Beta 11 today on Ubuntu10.04 and I
think Google Chrome renders things better. The anti aliasing is
definitely better in Chrome. Movement, panning, rotating seems to work
fine with either of them.
While googling webgl info, I ran across a lot of nice examples- check
out this webgl related link:
http://blog.makerbot.com/2011/02/17/thingiview-js-on-thingiverse/
The mouse wheel zooms and things rotate nicely.
Dan
On 2/8/11 9:01 PM, Thomas Paviot wrote:
2011/2/9 Dan Falck <dfa...@frontier.com <mailto:dfa...@frontier.com>>
Yes! Very nice Thomas. This is the future. No plugins/flash
required to do super interesting things, no real need for qt or
wx, platform independent...
In the future, maybe. For now, we're far from the X11 based OCC
renderer. Edges/vertices display has still to be implemented, as well
as entity selection.
This runs very nice on my linux box with Chrome 9.
On my MacOSX machine, I noticed that Firefox 4 Beta 10 webgl renderer
is much better than Chrome9. Smoother animation (the fps rate is
almost the double for certain demos), the rendered geometry seems to
be 'blured' in Chr9. Is it the same under Linux?
Thanks for taking the time to post it.
Dan
Thomas
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