On Tue, Jun 14, 2011 at 8:10 AM, Thomas Paviot <tpav...@gmail.com> wrote:
> Hi Jayesh,
>
> You might of course be aware of the Shapesmith project
> (http://www.shapesmith.net), which is at some point much more advanced than
> 3DTin (basic primitives, as well as boolean operations are already
> available). What are your plans for 3DTin?

I believe that's the project from @bjnortier. I knew about the initial
post he wrote about this project back in January. But I didn't know
that he had released it under this name. I wonder how I missed it.
Thanks for pointing it out.

Yes, I do have similar goals with 3DTin too. But there are certain
differences in our approaches.

3DTin currently provides an interactive environment to manipulate 3D
objects - mainly move them around, rotate, flip, etc. But it's
difficult to provide any more advanced features through this
interactive interface without confusing the user. My goal is to
separate the advanced modeling features from the interactive
environment and make them available as scripting language - like
Cadmium.

P.S. Thomas, could you elaborate on why you said it might be hazardous
to switch from CGAL to PythonOCC in your first reply?

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