On Thu, Nov 10, 2011 at 1:18 AM, Jelle Feringa <jelleferi...@gmail.com>wrote:

> what's wrong with BRepPrimAPI_MakeBox?
> or better yet OCC.Utils.Construct  -> make_box ?
>

I want to build arbitrary shapes made out of boxes/cubes. I could do so by
creating several Boxes and then fusing them, but boolean operations are
very time consuming. Therefore I am trying to build it from vertex-face
data.


>
> -jelle
>
>
> On Nov 9, 2011, at 11:10 AM, Jayesh Salvi wrote:
>
> Ok. I finally got this working. For anyone having same problem, here is
> the code to build a cube from basic vertex and face data in PythonOCC.
>
> https://gist.github.com/1351019
>
> HTH
> --
> Jayesh
>
>
> On Tue, Nov 8, 2011 at 5:43 PM, Jayesh Salvi <jayeshsa...@gmail.com>wrote:
>
>> Hi all,
>>
>> I am trying to build solid from a given set of points and faces. I
>> defined gp_Pnt from vertices, then created Segments from consecutive
>> points, then created Edges from these segments, then arranged consecutive
>> edges into Wire and created Face out of the wire. From the documentation I
>> understand the next step is to build Surface from Faces, then Shell from
>> Surface (or may be create Shell directly from faces) and finally a solid
>> from the Shell. But nowhere could I find how do these last 3 steps.
>>
>> From the documentation of BRepBuilderAPI_MakeShell I don't get how can
>> multiple faces be used to create a Shell.
>>
>> Can anyone provide a hint about how to do it?
>>
>> Thanks.
>> --
>> Jayesh
>>
>
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