On Thu, Nov 10, 2011 at 1:18 AM, Jelle Feringa <jelleferi...@gmail.com>wrote:
> what's wrong with BRepPrimAPI_MakeBox? > or better yet OCC.Utils.Construct -> make_box ? > I want to build arbitrary shapes made out of boxes/cubes. I could do so by creating several Boxes and then fusing them, but boolean operations are very time consuming. Therefore I am trying to build it from vertex-face data. > > -jelle > > > On Nov 9, 2011, at 11:10 AM, Jayesh Salvi wrote: > > Ok. I finally got this working. For anyone having same problem, here is > the code to build a cube from basic vertex and face data in PythonOCC. > > https://gist.github.com/1351019 > > HTH > -- > Jayesh > > > On Tue, Nov 8, 2011 at 5:43 PM, Jayesh Salvi <jayeshsa...@gmail.com>wrote: > >> Hi all, >> >> I am trying to build solid from a given set of points and faces. I >> defined gp_Pnt from vertices, then created Segments from consecutive >> points, then created Edges from these segments, then arranged consecutive >> edges into Wire and created Face out of the wire. From the documentation I >> understand the next step is to build Surface from Faces, then Shell from >> Surface (or may be create Shell directly from faces) and finally a solid >> from the Shell. But nowhere could I find how do these last 3 steps. >> >> From the documentation of BRepBuilderAPI_MakeShell I don't get how can >> multiple faces be used to create a Shell. >> >> Can anyone provide a hint about how to do it? >> >> Thanks. >> -- >> Jayesh >> > > _______________________________________________ > Pythonocc-users mailing list > Pythonocc-users@gna.org > https://mail.gna.org/listinfo/pythonocc-users > > > > _______________________________________________ > Pythonocc-users mailing list > Pythonocc-users@gna.org > https://mail.gna.org/listinfo/pythonocc-users > >
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