2011/11/30 Thomas Paviot <[email protected]>
> 2011/11/30 Jayesh Salvi <[email protected]>
>
>> Thomas,
>>
>> Is there a way to do this other way around? i.e. if I have mesh
>> information how do I convert it to Solid.
>>
>
> I think we should have a look at the STL Importer implemented in OCC. They
> actually convert mesh information into solids.
>
>
>> I think that's what Chris was asking too. I've tried to do it
>> (here<https://gist.github.com/1351019>),
>> but the solids I create do not behave correctly in subsequent boolean
>> operations on them.
>>
>> Any hint will be appreciated. Thanks.
>> --
>> Jayesh
>>
>>
> Thomas
>
>
Attached below a snippet of the OCC code from STL_Reader.cxx. The algorithm
for mesh to TopoDS_Shape conversion can be ported to python.
Thomas
===
void StlAPI_Reader::Read(TopoDS_Shape& aShape, const Standard_CString
aFileName)
{
OSD_Path aFile(aFileName);
Handle(StlMesh_Mesh) aSTLMesh = RWStl::ReadFile(aFile);
Standard_Integer NumberDomains = aSTLMesh->NbDomains();
Standard_Integer iND;
gp_XYZ p1, p2, p3;
TopoDS_Vertex Vertex1, Vertex2, Vertex3;
TopoDS_Face AktFace;
TopoDS_Wire AktWire;
BRepBuilderAPI_Sewing aSewingTool;
Standard_Real x1, y1, z1;
Standard_Real x2, y2, z2;
Standard_Real x3, y3, z3;
aSewingTool.Init(1.0e-06,Standard_True);
TopoDS_Compound aComp;
BRep_Builder BuildTool;
BuildTool.MakeCompound( aComp );
StlMesh_MeshExplorer aMExp (aSTLMesh);
for (iND=1;iND<=NumberDomains;iND++)
{
for (aMExp.InitTriangle (iND); aMExp.MoreTriangle ();
aMExp.NextTriangle ())
{
aMExp.TriangleVertices (x1,y1,z1,x2,y2,z2,x3,y3,z3);
p1.SetCoord(x1,y1,z1);
p2.SetCoord(x2,y2,z2);
p3.SetCoord(x3,y3,z3);
if ((!(p1.IsEqual(p2,0.0))) && (!(p1.IsEqual(p3,0.0))))
{
Vertex1 = BRepBuilderAPI_MakeVertex(p1);
Vertex2 = BRepBuilderAPI_MakeVertex(p2);
Vertex3 = BRepBuilderAPI_MakeVertex(p3);
AktWire = BRepBuilderAPI_MakePolygon( Vertex1, Vertex2, Vertex3,
Standard_True);
if( !AktWire.IsNull())
{
AktFace = BRepBuilderAPI_MakeFace( AktWire);
if(!AktFace.IsNull())
BuildTool.Add( aComp, AktFace );
}
}
}
}
aSTLMesh->Clear();
aSewingTool.Load( aComp );
aSewingTool.Perform();
aShape = aSewingTool.SewedShape();
if ( aShape.IsNull() )
aShape = aComp;
}
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