I don't exactly know. I use the Apple builtin Python in 64 bits with the
wxpython of MacPorts
acary@-79 % python
Python 2.6.1 (r261:67515, Jun 24 2010, 21:47:49)
[GCC 4.2.1 (Apple Inc. build 5646)] on darwin
Type "help", "copyright", "credits" or "license" for more information.
>>> import platform
>>> platform.architecture()
('64bit', '')
>>> from OCC.Display.SimpleGui import *
>>> display, start_display, add_menu, add_function_to_menu = init_display()
Xlib: extension "RANDR" missing on display "/tmp/launch-F1wssY/org.x:0".
Display3d class initialization starting ...
Graphic device created.
Xw_Window created.
Viewer created.
Interactive context created.
Display3d class successfully initialized.
>>>
and i obtain a windows 'wx backend'
If you want more details, do not hesitate to ask me.
Vincent.
Le 5 déc. 2011 à 12:48, jelle feringa a écrit :
>> How did you get it working? I've never find any wxPython/X11 on OSX.
>
> I'm pretty amazed to see this as well.
> It is possible to get wxPython going, though not at 64 bit [ which is the
> default compiler on OSX ]
> Are you able to run wx on a 64 bit python interpreter Vincent?
> This would be really good news…
>
> Thanks,
>
> -jelle
>
> PS: cool to see the INRIA make use of PythonOCC ;)
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--
Vincent ACARY Chargé
de recherche
INRIA/ BIPOP
http://bipop.inrialpes.fr/people/acary
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