sectors_per_chunk is a 64 bit integer, but the calculation is done in 32 bits, leading to an overflow for coarse bitmap granularities.
If that results in the value 0, it leads to a hang where no progress is made but send_bitmap_bits is constantly called with nr_sectors being 0. Signed-off-by: Stefan Reiter <[email protected]> --- migration/block-dirty-bitmap.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/migration/block-dirty-bitmap.c b/migration/block-dirty-bitmap.c index 5bef793ac0..5398869e2b 100644 --- a/migration/block-dirty-bitmap.c +++ b/migration/block-dirty-bitmap.c @@ -562,8 +562,9 @@ static int add_bitmaps_to_list(DBMSaveState *s, BlockDriverState *bs, dbms->bitmap_alias = g_strdup(bitmap_alias); dbms->bitmap = bitmap; dbms->total_sectors = bdrv_nb_sectors(bs); - dbms->sectors_per_chunk = CHUNK_SIZE * 8 * + dbms->sectors_per_chunk = CHUNK_SIZE * 8lu * bdrv_dirty_bitmap_granularity(bitmap) >> BDRV_SECTOR_BITS; + assert(dbms->sectors_per_chunk != 0); if (bdrv_dirty_bitmap_enabled(bitmap)) { dbms->flags |= DIRTY_BITMAP_MIG_START_FLAG_ENABLED; } -- 2.20.1
