Hi Marc-André, > -----Original Message----- > From: Marc-André Lureau <marcandre.lur...@redhat.com> > Sent: Monday, December 4, 2023 11:15 PM > To: Kim, Dongwon <dongwon....@intel.com> > Cc: qemu-devel@nongnu.org; Kasireddy, Vivek <vivek.kasire...@intel.com> > Subject: Re: [PATCH] ui/gtk: flush display pipeline before saving vmstate when > blob=true > > Hi > > On Tue, Dec 5, 2023 at 6:40 AM Dongwon Kim <dongwon....@intel.com> > wrote: > > > > If the guest state is paused before it gets a response for the current > > scanout frame submission (resource-flush), it won't start submitting > > new frames after being restored as it still waits for the old > > response, which is accepted as a scanout render done signal. So it's > > needed to unblock the current scanout render pipeline before the run > > state is changed to make sure the guest receives the response for the > > current frame submission. > > > > Cc: Marc-André Lureau <marcandre.lur...@redhat.com> > > Cc: Vivek Kasireddy <vivek.kasire...@intel.com> > > Signed-off-by: Dongwon Kim <dongwon....@intel.com> > > --- > > ui/gtk.c | 12 ++++++++++++ > > 1 file changed, 12 insertions(+) > > > > diff --git a/ui/gtk.c b/ui/gtk.c > > index 810d7fc796..0f6237dd2f 100644 > > --- a/ui/gtk.c > > +++ b/ui/gtk.c > > @@ -678,6 +678,18 @@ static const DisplayGLCtxOps egl_ctx_ops = { > > static void gd_change_runstate(void *opaque, bool running, RunState > > state) { > > GtkDisplayState *s = opaque; > > + int i; > > + > > + if (state == RUN_STATE_SAVE_VM) { > > + for (i = 0; i < s->nb_vcs; i++) { > > + VirtualConsole *vc = &s->vc[i]; > > + > > + if (vc->gfx.guest_fb.dmabuf) { > > && ..dmabuf->fence_fd >= 0 > > > + /* force flushing current scanout blob rendering process */ > > + gd_hw_gl_flushed(vc); > > This defeats the purpose of the fence, maybe we should wait for it to be > signaled first. At worse, I suppose the client can have some glitches. > Although > since the guest is stopped, this is unlikely. [Kim, Dongwon] So this is the flow you are referring to?
if (vc->gfx.guest_fb.dmabuf && vc->gfx.guest_fb.dmabuf->fence_fd >= 0) { EGLint ret = eglClientWaitSync(qemu_egl_display, vc->gfx.guest_fb.dmabuf->sync, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, 100000000); /* timeout of 100ms */ if (ret != EGL_CONDITION_SATISFIED_KHR) { /* force flushing current scanout blob rendering process */ gd_hw_gl_flushed(vc); } } If yes, I will test this then create v2 based on this flow. Thanks