Since most encoders (invoked by Spice) may not work with tiled memory associated with a texture, we need to create another texture that has linear memory layout and use that instead.
Note that, there does not seem to be a direct way to indicate to the GL implementation that a texture's backing memory needs to be linear. Instead, we have to do it in a roundabout way where we first need to create a tiled texture and obtain a dmabuf fd associated with it via EGL. Next, we have to create a memory object by importing the dmabuf fd created earlier and finally create a linear texture by using the memory object as the texture storage mechanism. Cc: Gerd Hoffmann <kra...@redhat.com> Cc: Marc-André Lureau <marcandre.lur...@redhat.com> Cc: Frediano Ziglio <fredd...@gmail.com> Cc: Dongwon Kim <dongwon....@intel.com> Signed-off-by: Vivek Kasireddy <vivek.kasire...@intel.com> --- ui/spice-display.c | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) diff --git a/ui/spice-display.c b/ui/spice-display.c index 08b4aec921..94cb378dbe 100644 --- a/ui/spice-display.c +++ b/ui/spice-display.c @@ -893,6 +893,7 @@ static void spice_gl_switch(DisplayChangeListener *dcl, { SimpleSpiceDisplay *ssd = container_of(dcl, SimpleSpiceDisplay, dcl); EGLint stride, fourcc; + GLuint texture = 0; int fd; if (ssd->ds) { @@ -912,6 +913,38 @@ static void spice_gl_switch(DisplayChangeListener *dcl, return; } + if (remote_client && surface_format(ssd->ds) != PIXMAN_r5g6b5) { + /* + * We really want to ensure that the memory layout of the texture + * is linear; otherwise, the encoder's output may show corruption. + */ + surface_gl_create_texture_from_fd(ssd->ds, fd, &texture); + + /* + * A successful return after glImportMemoryFdEXT() means that + * the ownership of fd has been passed to GL. In other words, + * the fd we got above should not be used anymore. + */ + if (texture > 0) { + fd = egl_get_fd_for_texture(texture, + &stride, &fourcc, + NULL); + if (fd < 0) { + glDeleteTextures(1, &texture); + fd = egl_get_fd_for_texture(ssd->ds->texture, + &stride, &fourcc, + NULL); + if (fd < 0) { + surface_gl_destroy_texture(ssd->gls, ssd->ds); + return; + } + } else { + surface_gl_destroy_texture(ssd->gls, ssd->ds); + ssd->ds->texture = texture; + } + } + } + trace_qemu_spice_gl_surface(ssd->qxl.id, surface_width(ssd->ds), surface_height(ssd->ds), -- 2.39.2