On 8/13/24 21:34, LIU Zhiwei wrote:
@@ -2312,6 +2314,12 @@ static void tcg_out_vec_op(TCGContext *s, TCGOpcode opc, case INDEX_op_xor_vec: tcg_out_opc_vv(s, OPC_VXOR_VV, a0, a1, a2, true); break; + case INDEX_op_not_vec: + tcg_out_opc_vi(s, OPC_VXOR_VI, a0, a1, -1, true); + break; + case INDEX_op_neg_vec: + tcg_out_opc_vx(s, OPC_VRSUB_VX, a0, a1, TCG_REG_ZERO, true); + break;
Any reason not to use vrsub.vi? Not wrong, just surprising. Obviously, NOT does not require SEW change. r~