On 8/13/24 21:34, LIU Zhiwei wrote:
+ case TCG_TYPE_V64: + case TCG_TYPE_V128: + case TCG_TYPE_V256: + tcg_debug_assert(ret > TCG_REG_V0 && arg > TCG_REG_V0); + tcg_target_set_vec_config(s, type, prev_vece); + tcg_out_opc_vv(s, OPC_VMV_V_V, ret, TCG_REG_V0, arg, true); + break;
Is it worth using whole register move (vmvNr.v) for the appropriate VLEN? r~