From: Gert Wollny <gert.wol...@collabora.com> Before 176e3783f2ab (ui/sdl2: OpenGL window context) SDL_CreateRenderer was called unconditionally setting the swap interval to 0. Since SDL_CreateRenderer is now no longer called when OpenGL is enabled, the swap interval is no longer set explicitly and vsync handling depends on the environment settings which may lead to a performance regression with virgl as reported in https://gitlab.com/qemu-project/qemu/-/issues/2565
Restore the old vsync handling by explicitly calling SDL_GL_SetSwapInterval if OpenGL is enabled. Fixes: 176e3783f2ab (ui/sdl2: OpenGL window context) Closes: https://gitlab.com/qemu-project/qemu/-/issues/2565 Signed-off-by: Gert Wollny <gert.wol...@collabora.com> Acked-by: Marc-André Lureau <marcandre.lur...@redhat.com> Message-ID: <01020191e05ce6df-84da6386-62c2-4ce8-840e-ad216ac253dd-000...@eu-west-1.amazonses.com> Signed-off-by: Philippe Mathieu-Daudé <phi...@linaro.org> (cherry picked from commit ae23cd00170baaa2777eb1ee87b70f472dbb3c44) Signed-off-by: Michael Tokarev <m...@tls.msk.ru> diff --git a/ui/sdl2.c b/ui/sdl2.c index 0a0eb5a42d..c695d4892f 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -115,6 +115,7 @@ void sdl2_window_create(struct sdl2_console *scon) SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1"); scon->winctx = SDL_GL_CreateContext(scon->real_window); + SDL_GL_SetSwapInterval(0); } else { /* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled */ scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0); -- 2.39.5