On 11/20/24 19:49, Anton Johansson wrote:
Doubles amount of space allocated for translation blocks.  This is
needed, particularly for Hexagon, where a single instruction packet may
consist of up to four vector instructions.  If each vector instruction
then gets expanded into gvec operations that utilize a small host vector
size the TB blows up quite quickly.

Signed-off-by: Anton Johansson <a...@rev.ng>

I hope this is a performance modification only?
I hope that the normal set of "restart on resource overflow" code functioned 
correctly?
If you're overflowing these values with a single hexagon insn, then I suggest something is wrong.

---
  include/tcg/tcg.h | 4 ++--
  1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/include/tcg/tcg.h b/include/tcg/tcg.h
index d3e820568f..bd8cb9ff50 100644
--- a/include/tcg/tcg.h
+++ b/include/tcg/tcg.h
@@ -39,7 +39,7 @@
  /* XXX: make safe guess about sizes */
  #define MAX_OP_PER_INSTR 266
-#define CPU_TEMP_BUF_NLONGS 128
+#define CPU_TEMP_BUF_NLONGS 256
  #define TCG_STATIC_FRAME_SIZE  (CPU_TEMP_BUF_NLONGS * sizeof(long))

Changing this probably requires auditing all tcg/arch/ backends. The various prologue generation code *ought* to catch out of range values, but I bet we weren't that careful.


r~

#if TCG_TARGET_REG_BITS == 32
@@ -231,7 +231,7 @@ typedef struct TCGPool {
#define TCG_POOL_CHUNK_SIZE 32768 -#define TCG_MAX_TEMPS 512
+#define TCG_MAX_TEMPS 1024
  #define TCG_MAX_INSNS 512
/* when the size of the arguments of a called function is smaller than


Reply via email to