On 16/4/25 00:07, Pierrick Bouvier wrote:
On 4/15/25 12:24, Richard Henderson wrote:
Use per-loop variables instead of one 'i' for the function.
Signed-off-by: Richard Henderson <[email protected]>
---
tcg/tcg.c | 23 +++++++++++------------
1 file changed, 11 insertions(+), 12 deletions(-)
diff --git a/tcg/tcg.c b/tcg/tcg.c
index ed03840988..9da6c8bb4d 100644
--- a/tcg/tcg.c
+++ b/tcg/tcg.c
@@ -3924,10 +3924,9 @@ liveness_pass_1(TCGContext *s)
int nb_temps = s->nb_temps;
TCGOp *op, *op_prev;
TCGRegSet *prefs;
- int i;
prefs = tcg_malloc(sizeof(TCGRegSet) * nb_temps);
- for (i = 0; i < nb_temps; ++i) {
+ for (int i = 0; i < nb_temps; ++i) {
s->temps[i].state_ptr = prefs + i;
}
@@ -4215,7 +4214,7 @@ liveness_pass_1(TCGContext *s)
default:
args_ct = opcode_args_ct(op);
- for (i = nb_oargs; i < nb_oargs + nb_iargs; i++) {
+ for (int i = nb_oargs; i < nb_oargs + nb_iargs; i++) {
const TCGArgConstraint *ct = &args_ct[i];
TCGRegSet set, *pset;
Looks so modern! :)
=)
Reviewed-by: Philippe Mathieu-Daudé <[email protected]>
Reviewed-by: Pierrick Bouvier <[email protected]>