On Fri, 21 Sep 2012, Richard Henderson wrote: > On 09/21/2012 01:10 PM, malc wrote: > > + if (dest == v2) { > > + label_ptr = s->code_ptr; > > + tcg_out32 (s, tcg_to_bc[tcg_invert_cond (cond)]); > > + tcg_out_mov (s, TCG_TYPE_I32, dest, v1); > > + reloc_pc14 (label_ptr, (tcg_target_long) s->code_ptr); > > + } > > + else { > > + tcg_out_mov (s, TCG_TYPE_I32, dest, v1); > > + label_ptr = s->code_ptr; > > + tcg_out32 (s, tcg_to_bc[cond]); > > + tcg_out_mov (s, TCG_TYPE_I32, dest, v2); > > + reloc_pc14 (label_ptr, (tcg_target_long) s->code_ptr); > > + } > > How about > > if (dest == v2) { > cond = tcg_invert_cond(cond); > v2 = v1; > } else if (dest != v1) { > tcg_out_mov(s, TCG_TYPE_I32, dest, v1); > } > /* Branch forward over one insn. */ > tcg_out32 (s, tcg_to_bc[cond] | 4); > tcg_out_mov(s, TCG_TYPE_I32, dest, v2); > > which avoids an extra mov if dest == v1, and also minimizes the code.
Yes, thanks, that's better (save for | 4 part which is 4 too little) -- mailto:av1...@comtv.ru