Aurelien Jarno, le Thu 13 Mar 2008 20:50:51 +0100, a écrit : > On Wed, Mar 05, 2008 at 01:54:53PM +0000, Samuel Thibault wrote: > > This fixes SDL mouse events processing: > > - GetRelativeMouseState() always returns the last position, so when the > > polling loop gets several mouse events in one go, we would send > > useless 'no move' events, let's avoid that. > > - So as to make sure we don't miss any mouse click / double click, we > > should not use GetRelativeMouseState() to get the button state, but > > rather keep records of the button state ourselves (I've requested SDL > > developers to provide it directly in the event in SDL 1.3). > > - bev->state doesn't contain the button state but whether the event is a > > press > > or a release. Use bev->button instead. > > This patch does not apply anymore. Could you please to redo it against > the current CVS?
Mmm, well, it actually is conflicting with the "mouse smoothness" patch: the question is: after the 30ms period, if we got several mouse motion events, should we merge them into a single one for the guest, or should we provide all of them (hence making the cursor looking more smooth, but requiring more treatments from the guest)? Samuel