We can check the condition at compile time, rather than run time. Signed-off-by: Richard Henderson <r...@twiddle.net> --- tcg/i386/tcg-target.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/tcg/i386/tcg-target.c b/tcg/i386/tcg-target.c index 7d946eb..991f484 100644 --- a/tcg/i386/tcg-target.c +++ b/tcg/i386/tcg-target.c @@ -2324,6 +2324,9 @@ typedef struct { uint8_t fde_reg_ofs[14]; } DebugFrame; +/* We're expecting a 2 byte uleb128 encoded value. */ +QEMU_BUILD_BUG_ON(FRAME_SIZE >= (1 << 14)); + #if !defined(__ELF__) /* Host machine without ELF. */ #elif TCG_TARGET_REG_BITS == 64 @@ -2387,9 +2390,6 @@ static DebugFrame debug_frame = { #if defined(ELF_HOST_MACHINE) void tcg_register_jit(void *buf, size_t buf_size) { - /* We're expecting a 2 byte uleb128 encoded value. */ - assert(FRAME_SIZE >> 14 == 0); - debug_frame.fde.func_start = (tcg_target_long) buf; debug_frame.fde.func_len = buf_size; -- 1.8.1.4