On 04/03/2014 09:45 AM, Peter Maydell wrote:
> +            if (have_tb_lock) {
> +                spin_unlock(&tcg_ctx.tb_ctx.tb_lock);
> +            }

It ought not matter, since we ought to exit the loop on the next round, but i
have a strong preference for resetting have_tb_lock here.

Otherwise, this is nicely self-contained.


r~

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