From: Cole Robinson <crobi...@redhat.com> Right now relative mode accelerates too fast, and has the 'invisible wall' problem. SDL2 added an explicit API to handle this use case, so let's use it.
Signed-off-by: Cole Robinson <crobi...@redhat.com> Signed-off-by: Gerd Hoffmann <kra...@redhat.com> --- ui/sdl2.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/ui/sdl2.c b/ui/sdl2.c index e4cb9fb..7506e2e 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -278,7 +278,7 @@ static void sdl_hide_cursor(void) SDL_ShowCursor(1); SDL_SetCursor(sdl_cursor_hidden); } else { - SDL_ShowCursor(0); + SDL_SetRelativeMouseMode(SDL_TRUE); } } @@ -289,6 +289,7 @@ static void sdl_show_cursor(void) } if (!qemu_input_is_absolute()) { + SDL_SetRelativeMouseMode(SDL_FALSE); SDL_ShowCursor(1); if (guest_cursor && (gui_grab || qemu_input_is_absolute() || absolute_enabled)) { -- 1.8.3.1