On Tue, Aug 5, 2014 at 7:55 PM, Eric Blake <[email protected]> wrote:
> On 08/04/2014 09:33 PM, Ming Lei wrote:
>> This patch introduces object allocation pool for speeding up
>> object allocation in fast path.
>>
>> Signed-off-by: Ming Lei <[email protected]>
>> ---
>> include/qemu/obj_pool.h | 64
>> +++++++++++++++++++++++++++++++++++++++++++++++
>> 1 file changed, 64 insertions(+)
>> create mode 100644 include/qemu/obj_pool.h
>>
>> diff --git a/include/qemu/obj_pool.h b/include/qemu/obj_pool.h
>> new file mode 100644
>> index 0000000..94b5f49
>> --- /dev/null
>> +++ b/include/qemu/obj_pool.h
>> @@ -0,0 +1,64 @@
>> +#ifndef QEMU_OBJ_POOL_HEAD
>> +#define QEMU_OBJ_POOL_HEAD
>
> Missing copyright boilerplate. According to LICENSE, that makes this
> file GPLv2+, but I'd much rather you make it explicit.
>
>> +
>> +typedef struct {
>> + unsigned int size;
>> + unsigned int cnt;
>
> size_t feels better for sizes. int may be okay in this case, but
> definitely consider if size_t is appropriate.
Sounds good.
>
>> +
>> + void **free_obj;
>> + int free_idx;
>> +
>> + char *objs;
>> +} ObjPool;
>> +
>> +static inline void obj_pool_init(ObjPool *op, void *objs_buf, void
>> **free_objs,
>> + unsigned int obj_size, unsigned cnt)
>> +{
>> + int i;
>> +
>> + op->objs = (char *)objs_buf;
>
> Why the cast? This is C, not C++.
Right, the cast isn't needed.
>
>> + op->free_obj = free_objs;
>> + op->size = obj_size;
>> + op->cnt = cnt;
>> +
>> + for (i = 0; i < op->cnt; i++) {
>> + op->free_obj[i] = (void *)&op->objs[i * op->size];
>
> Again, why the cast?
Right too.
>
>
>> +static inline bool obj_pool_has_obj(ObjPool *op, void *obj)
>> +{
>> + return op && (unsigned long)obj >= (unsigned long)&op->objs[0] &&
>> + (unsigned long)obj <=
>> + (unsigned long)&op->objs[(op->cnt - 1) * op->size];
>
> uintptr_t, not unsigned long. You are asking for problems on 64-bit
> mingw, where unsigned long is 32 bits but uintptr_t is 64 bits.
Good point, it is the 1st time for me to know the mingw long magic.
Thanks,