gui_fullscreen was not initialized before creating the window with SDL_CreateWindow(). Move initialization a bit early to fix the issue.
Signed-off-by: Juan RP <xtra...@gmail.com> --- ui/sdl2.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/ui/sdl2.c b/ui/sdl2.c index fcac87b..04ffda3 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -867,6 +867,11 @@ void sdl_display_init(DisplayState *ds, int full_screen, int no_frame) exit(1); } + if (full_screen) { + gui_fullscreen = 1; + sdl_grab_start(0); + } + for (i = 0;; i++) { QemuConsole *con = qemu_console_lookup_by_index(i); if (!con) { @@ -898,11 +903,6 @@ void sdl_display_init(DisplayState *ds, int full_screen, int no_frame) g_free(filename); } - if (full_screen) { - gui_fullscreen = 1; - sdl_grab_start(0); - } - mouse_mode_notifier.notify = sdl_mouse_mode_change; qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier); -- 2.1.0