Hi

On Thu, Sep 10, 2015 at 3:22 PM, Gerd Hoffmann <kra...@redhat.com> wrote:
>> > +    glBindBuffer (GL_ARRAY_BUFFER, 0);
>> > +    glBindVertexArray (0);
>> > +    glDeleteBuffers (1, &buffer);
>> > +
>>
>> extra space before (
>
> Fixed.
>
>> Is the unbinding necessary?
>
> Unbinding?  Do you mam the DeleteBuffers?
>

The glBind..(.., 0)

I think they shouldn't be necessary unless you have some other gl
context sensitive code.

-- 
Marc-André Lureau

Reply via email to