On 24.09.2015 11:04, Gerd Hoffmann wrote:
> Create a buffer for the vertex data and place vertexes
> there at initialization time.  Then just use the buffer
> for each texture blit.
> 
> Signed-off-by: Gerd Hoffmann <kra...@redhat.com>
> Reviewed-by: Marc-André Lureau <marcandre.lur...@redhat.com>
> ---
>  include/ui/shader.h |  4 +++-
>  ui/console-gl.c     |  7 ++++++-
>  ui/shader.c         | 31 ++++++++++++++++++++++++++-----
>  3 files changed, 35 insertions(+), 7 deletions(-)

Reviewed-by: Max Reitz <mre...@redhat.com>

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