On 08/23/2010 05:47 PM, Anthony Liguori wrote:
Devices can contain references to structs and objects. If a Device
contains a reference to an object, the object should be stored in a
BusState which is a container of Devices. Therefore, the object
should inherit from Device.
I disagree. It's up to the author to decide whether to split a
Device into 1 or 15 objects.
If one of the other objects is also a subclass of DeviceState, then
you're probably violating that DeviceState's contract. But that's a
different (and trivial) matter.
(side point: in C no objects have constructors and methods. in C++
all objects have constructors and methods, even PODs)
Things that inherit from DeviceState have ctors/dtors. Things that
don't end up inventing their own and probably will do so poorly.
you mean misimplement other_state_init(OtherState *) and
other_state_destroy(OtherState *)?
When implementing a C object model, you really need to have a base
object that everything inherits from.
Why? While it's true for Java, I don't see why it needs to be true for C.
In glib, it's GObject.
We aren't using glib.
--
error compiling committee.c: too many arguments to function