Hi On Tue, Jun 6, 2017 at 3:05 PM Gerd Hoffmann <kra...@redhat.com> wrote:
> Signed-off-by: Gerd Hoffmann <kra...@redhat.com> > --- > include/ui/sdl2.h | 8 ++++++-- > ui/sdl2-gl.c | 38 ++++++++------------------------------ > 2 files changed, 14 insertions(+), 32 deletions(-) > > diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h > index aaf226c2c0..454367ac84 100644 > --- a/include/ui/sdl2.h > +++ b/include/ui/sdl2.h > @@ -7,6 +7,10 @@ > #include <SDL.h> > #include <SDL_syswm.h> > > +#ifdef CONFIG_OPENGL > +# include "ui/egl-helpers.h" > +#endif > + > struct sdl2_console { > DisplayChangeListener dcl; > DisplaySurface *surface; > @@ -23,8 +27,8 @@ struct sdl2_console { > SDL_GLContext winctx; > #ifdef CONFIG_OPENGL > ConsoleGLState *gls; > - GLuint tex_id; > - GLuint fbo_id; > + egl_fb guest_fb; > + egl_fb win_fb; > bool y0_top; > bool scanout_mode; > #endif > diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c > index 1cd77e2c16..6640d0a9c8 100644 > --- a/ui/sdl2-gl.c > +++ b/ui/sdl2-gl.c > @@ -42,14 +42,7 @@ static void sdl2_set_scanout_mode(struct sdl2_console > *scon, bool scanout) > > scon->scanout_mode = scanout; > if (!scon->scanout_mode) { > - if (scon->fbo_id) { > - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, > - GL_COLOR_ATTACHMENT0_EXT, > - GL_TEXTURE_2D, 0, 0); > - glDeleteFramebuffers(1, &scon->fbo_id); > - glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); > - scon->fbo_id = 0; > - } > + egl_fb_destroy(&scon->guest_fb); > if (scon->surface) { > surface_gl_destroy_texture(scon->gls, scon->surface); > surface_gl_create_texture(scon->gls, scon->surface); > @@ -191,7 +184,6 @@ void sdl2_gl_scanout_disable(DisplayChangeListener > *dcl) > assert(scon->opengl); > scon->w = 0; > scon->h = 0; > - scon->tex_id = 0; > sdl2_set_scanout_mode(scon, false); > } > > @@ -210,48 +202,34 @@ void sdl2_gl_scanout_texture(DisplayChangeListener > *dcl, > scon->y = y; > scon->w = w; > scon->h = h; > - scon->tex_id = backing_id; > scon->y0_top = backing_y_0_top; > > SDL_GL_MakeCurrent(scon->real_window, scon->winctx); > > sdl2_set_scanout_mode(scon, true); > - if (!scon->fbo_id) { > - glGenFramebuffers(1, &scon->fbo_id); > - } > - > - glBindFramebuffer(GL_FRAMEBUFFER_EXT, scon->fbo_id); > - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, > GL_COLOR_ATTACHMENT0_EXT, > - GL_TEXTURE_2D, scon->tex_id, 0); > + egl_fb_create_for_tex(&scon->guest_fb, backing_width, backing_height, > + backing_id); > } > > void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, > uint32_t x, uint32_t y, uint32_t w, uint32_t h) > { > struct sdl2_console *scon = container_of(dcl, struct sdl2_console, > dcl); > - int ww, wh, y1, y2; > > assert(scon->opengl); > if (!scon->scanout_mode) { > return; > } > - if (!scon->fbo_id) { > + if (!scon->guest_fb.framebuffer) { > return; > } > > SDL_GL_MakeCurrent(scon->real_window, scon->winctx); > > - glBindFramebuffer(GL_READ_FRAMEBUFFER, scon->fbo_id); > - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); > - > - SDL_GetWindowSize(scon->real_window, &ww, &wh); > - glViewport(0, 0, ww, wh); > - y1 = scon->y0_top ? 0 : scon->h; > - y2 = scon->y0_top ? scon->h : 0; > - glBlitFramebuffer(0, y1, scon->w, y2, > - 0, 0, ww, wh, > - GL_COLOR_BUFFER_BIT, GL_NEAREST); > - glBindFramebuffer(GL_FRAMEBUFFER_EXT, scon->fbo_id); > + SDL_GetWindowSize(scon->real_window, > + &scon->win_fb.width, > + &scon->win_fb.height); > It's a bit weird to have win_fb used without being really initialized. Furthermore, there doesn't seem to be guarantee that glGenFramebuffers(1, &fb->framebuffer) will make only non-0 values. Perhaps you would also need a bool delete_fb, and a function to setup a egl_fb from existing fb id. + egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top); > > SDL_GL_SwapWindow(scon->real_window); > } > -- > 2.9.3 > > > Looks good otherwise. -- Marc-André Lureau