In the modern code this needs fixing in the io/channel-websock.c impl -
it is checking the output buffer limit against the wrong buffer - it
uses 'rawoutput' instead of 'encoutput', so this fix is easy enough
there.

The code is in fact broken all the way back to day1 of the introduction
of websockets support though in QEMU 1.2.1 In the historical code it can
be fixed by checking ws_output.offset in vnc_update_client as I
mentioned previously

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https://bugs.launchpad.net/bugs/1718964

Title:
  Memory leak when using websocket over a low speed network

Status in QEMU:
  New

Bug description:
  Description of problem
  -------------------------

  When VNC is connected to QEMU via websocket over a low speed network
  (e.g. 300KB/S Wide Area Network), and there is a lot of frame buffer
  update, the VNC Client will get stuck, the cursor is almost impossible
  to move, which may result in accumulation of a large number of data in
  the QEMU process (memory consumption will keep increasing).

  
  Environment
  -------------------------
  All of the following versions have been tested:

  QEMU: 2.5.1 / 2.6.0 / 2.8.1.1 / 2.9.0 / 2.10.0
  Host OS: Ubuntu 16.04 Server LTS / CentOS 7 x86_64_1611
  Guest OS: Windows 7 64bit / Ubuntu 16.04 Desktop LTS
  Client OS: Windows 7 64bit / Windows 10 64bit
  Client Browser: IE 11.0.9600 / Chrome 60.0.3112 / Firefox 55.0.2
  VNC Client: TigerVNC Viewer 1.8 / UltraVNC Viewer 1.2.1.5 / TightVNC Viewer 
2.8.8 
  VNC Web Client: noVNC 0.5.1 / noVNC 0.61 / noVNC 0.62
  VNC Server: TigerVNC 1.8 / x11vnc 0.9.13 / TightVNC 2.8.8
  VNC Client: TigerVNC Viewer 1.8 / UltraVNC Viewer 1.2.1.5 / TightVNC Viewer 
2.8.8

  
  Steps to reproduce:
  -------------------------
  100% reproducible.

  1. Launch a QEMU instance with websocket option:
  qemu-system-x86_64 -enable-kvm -m 6G ./win_x64.qcow2 -vnc :1,websocket=5701

  2. Open VNC Web Client (noVNC/vnc.html) in browser and connect to QEMU
  VM via websocket

  3. Play a video (e.g. Watch YouTube) on VM (To produce a lot of frame
  buffer update)

  4. Limit (e.g. Use NetLimiter) the client inbound bandwidth to 300KB/S
  (To simulate a low speed WAN)

  5. Then client's output gets stuck(less than 1 fps), the cursor is
  almost impossible to move

  6. Observe QEMU process on the host, more and more data are
  accumulated in the process, the consumption of memory continues to
  keep increasing

  
  Current result:
  -------------------------
  [Top - Initial status]
    PID USER      PR  NI    VIRT    RES    SHR S  %CPU %MEM     TIME+ COMMAND   
      
   2725 root      20   0 7229144 5.910g  23024 S  16.3 18.9   0:12.84 
qemu-system-x86_64

  [Top - After an hour's playing w/o limit (6-8MB/S)]
    PID USER      PR  NI    VIRT    RES    SHR S  %CPU %MEM     TIME+ COMMAND   
      
   2725 root      20   0 7370284 6.046g  23132 S  28.0 19.3  35:58.15 
qemu-system-x86_64

  [Top - Limit the bandwidth and continue to playing for another an hour 
(300KB/S)]
    PID USER      PR  NI    VIRT    RES    SHR S  %CPU %MEM     TIME+ COMMAND   
      
   2725 root      20   0 11.029g 8.853g  23132 S  20.0 28.2  72:14.17 
qemu-system-x86_64

  Also test several other combinations in the same environment:

  1. Client(VNC Viewer) - Server(QEMU)
  2. Client(VNC Viewer) - Server(tigervnc/x11vnc/tightvnc)
  3. Client(noVNC)      - Server(tigervnc/x11vnc/tightvnc)

  Likewise, the client's inbound bandwidth is limited to 300KB/S, 
  although a lot of frame are lost, all of they still works (at least the mouse 
is movable).

  It's found that when connect to QEMU via websocket, it never drop any frames.
  QEMU still sends a lot of data to its websocket even when the network is 
congested, 
  the process is continually consuming more memory, then it gets stack.

  
  Expected results:
  -------------------------
  When the network is poor (non-LAN), QEMU would reduce the VNC data send to 
its websocket correspondingly, and the memory usage remains stable.

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