VSQRTS always uses the standard FPSCR value as it is a Neon instruction.

Signed-off-by: Peter Maydell <peter.mayd...@linaro.org>
---
 target-arm/helper.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/target-arm/helper.c b/target-arm/helper.c
index d779055..8186500 100644
--- a/target-arm/helper.c
+++ b/target-arm/helper.c
@@ -2616,7 +2616,7 @@ float32 HELPER(recps_f32)(float32 a, float32 b, CPUState 
*env)
 
 float32 HELPER(rsqrts_f32)(float32 a, float32 b, CPUState *env)
 {
-    float_status *s = &env->vfp.fp_status;
+    float_status *s = &env->vfp.standard_fp_status;
     float32 two = int32_to_float32(2, s);
     float32 three = int32_to_float32(3, s);
     float32 product;
-- 
1.6.3.3


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