When we run in TCG icount mode, we calculate the number of instructions
to execute using tcg_get_icount_limit(), which ensures that we stop
execution at the next timer deadline. However there is a bug where
currently we do not recalculate that limit if the guest reprograms
a timer so that the next deadline moves closer, and so we will
continue execution until the original limit and fire the timer
later than we should.

Fix this bug in qemu_timer_notify_cb(): if we are currently running
a VCPU in icount mode, we simply need to kick it out of the main
loop and back to tcg_cpu_exec(), where it will recalculate the
icount limit. If we are not currently running a VCPU, then we
retain the existing logic for waking up a halted CPU.

Cc: qemu-sta...@nongnu.org
Fixes: https://bugs.launchpad.net/qemu/+bug/1754038
Signed-off-by: Peter Maydell <peter.mayd...@linaro.org>
Thanks to Paolo for tracking down which function needed fixing!

 cpus.c | 10 +++++++++-
 1 file changed, 9 insertions(+), 1 deletion(-)

diff --git a/cpus.c b/cpus.c
index 2e6701795b..38eba8bff3 100644
--- a/cpus.c
+++ b/cpus.c
@@ -892,11 +892,19 @@ void qemu_timer_notify_cb(void *opaque, QEMUClockType 
-    if (!qemu_in_vcpu_thread() && first_cpu) {
+    if (qemu_in_vcpu_thread()) {
+        /* A CPU is currently running; kick it back out to the
+         * tcg_cpu_exec() loop so it will recalculate its
+         * icount deadline immediately.
+         */
+        qemu_cpu_kick(current_cpu);
+    } else if (first_cpu) {
         /* qemu_cpu_kick is not enough to kick a halted CPU out of
          * qemu_tcg_wait_io_event.  async_run_on_cpu, instead,
          * causes cpu_thread_is_idle to return false.  This way,
          * handle_icount_deadline can run.
+         * If we have no CPUs at all for some reason, we don't
+         * need to do anything.
         async_run_on_cpu(first_cpu, do_nothing, RUN_ON_CPU_NULL);

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