On Fri, Nov 16, 2018 at 9:10 AM Richard Henderson
<richard.hender...@linaro.org> wrote:
>
> On 11/15/18 11:36 PM, Alistair Francis wrote:
> > +    tcg_out_opc_reg(s, OPC_ADD, base, TCG_GUEST_BASE_REG, addr_regl);
>
> Should avoid this when guest_base == 0, which happens fairly regularly for a
> 64-bit guest.
>
> > +        /* Prefer to load from offset 0 first, but allow for overlap.  */
> > +        if (TCG_TARGET_REG_BITS == 64) {
> > +            tcg_out_opc_imm(s, OPC_LD, lo, base, 0);
> > +        } else {
> > +            tcg_out_opc_imm(s, OPC_LW, lo, base, 0);
> > +            tcg_out_opc_imm(s, OPC_LW, hi, base, 4);
> > +        }
>
> Comment sounds like two lines of code that's missing.

I can't figure out what this comment should be for. Why would we want
to prefer loading with an offset 0?

Alistair

>
> > +    const TCGMemOp bswap = opc & MO_BSWAP;
> > +
> > +    /* TODO: Handle byte swapping */
>
> Should assert rather than emit bad code.
>
> I do still plan to change tcg to allow backends to *not* handle byte swapping
> if they don't want.  This will make the i386 and arm32 backends less icky.
>
>
> r~

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