On 12.02.19 19:01, Richard Henderson wrote: > On 2/12/19 3:02 AM, David Hildenbrand wrote: >> +static bool s390_tdc32(CPUS390XState *env, float32 f1, uint16_t dc_mask) >> +{ >> + const bool neg = float32_is_neg(f1); >> + const bool zero = float32_is_zero(f1); >> + const bool normal = float32_is_normal(f1); >> + const bool denormal = float32_is_denormal(f1); >> + const bool infinity = float32_is_infinity(f1); >> + const bool quiet_nan = float32_is_quiet_nan(f1, &env->fpu_status); >> + const bool sig_nan = float32_is_signaling_nan(f1, &env->fpu_status); >> + >> + return (zero && test_dc_mask(dc_mask, 0, neg)) || >> + (normal && test_dc_mask(dc_mask, 2, neg)) || >> + (denormal && test_dc_mask(dc_mask, 4, neg)) || >> + (infinity && test_dc_mask(dc_mask, 6, neg)) || >> + (quiet_nan && test_dc_mask(dc_mask, 8, neg)) || >> + (sig_nan && test_dc_mask(dc_mask, 10, neg)); >> +} >> + > > This is doing more work than necessary, since any one fp value can only be one > of these. > > I think it would be better to structure this like the riscv helper_fclass_*: > > static inline uint32_t dcmask(int bit, bool neg) > { > return 1 << (11 - bit - neg); > } > > static uint32_t float32_dcmask(CPUS390XState *env, float32 f1) > { > bool neg = float32_is_neg(f1); > > /* Sorted by most common cases. */ > if (float32_is_normal(f1)) { > return dc_mask(2, neg); > } else if (float32_is_zero(f1)) { > return dc_mask(0, neg); > } else if (float32_is_zero_or_denormal(f1)) { > /* denormal, since zero is eliminated */ > return dc_mask(4, neg); > } else if (float32_is_infinity(f1)) { > return dc_mask(6, neg); > } else if (float64_is_quiet_nan(f1, &env->fpu_status)) { > return dc_mask(8, neg); > } else { > /* signaling nan, as last remaining case */ > return dc_mask(10, neg); > } > } > > uint32_t HELPER(tceb)(CPUS390XState *env, uint64_t f1, uint64_t m2) > { > return (m2 & float32_dcmask(env, f1)) != 0; > } > > You may or may not wish to macro-ise float32_dcmask for the float type. > > > r~ >
Indeed, makes sense! Also thought about macros, but I guess the huge pile of code for vector instruction support I have lying around make me lazy :) Thanks! -- Thanks, David / dhildenb