On 4/11/19 12:08 AM, David Hildenbrand wrote: > +static void gen_rim_i32(TCGv_i32 d, TCGv_i32 a, TCGv_i32 b, int32_t c) > +{ > + TCGv_i32 t0 = tcg_temp_new_i32(); > + TCGv_i32 t1 = tcg_temp_new_i32(); > + > + tcg_gen_andc_i32(t0, a, b); > + tcg_gen_rotli_i32(t1, a, c & 31); > + tcg_gen_and_i32(t1, t1, b); > + tcg_gen_or_i32(d, t0, t1);
The ANDC and ROTL look to be in the wrong order. "For each bit in the third operand (b) that is one, the corresponding bit *of the rotated elements* in the second operand replaces the corresponding bit in the first operand". I think you need tcg_gen_rotli_i32(a, a, c & 31); tcg_gen_and_i32(a, a, b); tcg_gen_andc_i32(d, d, b); tcg_gen_or_i32(d, d, a); with { .fni4 = gen_rim_32, .load_dest = true }, > + const uint##BITS##_t a = s390_vec_read_element##BITS(v2, i); \ > + const uint##BITS##_t mask = s390_vec_read_element##BITS(v3, i); \ > + const uint##BITS##_t d = (a & ~mask) | (rotl##BITS(a, count) & mask); \ Again, this seems to be missing the insert into "the first operand", i.e. loading from v1 as well. r~