On 7/22/20 2:16 AM, frank.ch...@sifive.com wrote:
>  # Vector ordered and unordered reduction sum
> -vfredsum_vs     0000-1 . ..... ..... 001 ..... 1010111 @r_vm
> +vfredsum_vs     000001 . ..... ..... 001 ..... 1010111 @r_vm
> +vfredosum_vs    000011 . ..... ..... 001 ..... 1010111 @r_vm

"The vfredosum instruction is a valid implementation of the vfredsum 
instruction."

Which is exactly what we're doing here.

Why should we treat them differently?  There is no parallelism that we can
exploit in tcg, unlike in hardware.


r~

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