From: Sven Schnelle <sv...@stackframe.org>

The old code didn't invalidate correctly when vertical lines were drawn.
Fix this and move the invalidation out of the loop.

Signed-off-by: Sven Schnelle <sv...@stackframe.org>
Signed-off-by: Helge Deller <del...@gmx.de>
---
 hw/display/artist.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/hw/display/artist.c b/hw/display/artist.c
index 44bb67bbc3..a959b2c158 100644
--- a/hw/display/artist.c
+++ b/hw/display/artist.c
@@ -662,7 +662,6 @@ static void draw_line(ARTISTState *s,
         }

         if (e > 0) {
-            artist_invalidate_lines(buf, y, 1);
             y  += incy;
             e  += diago;
         } else {
@@ -670,6 +669,10 @@ static void draw_line(ARTISTState *s,
         }
         x++;
     } while (x <= x2 && (max_pix == -1 || --max_pix > 0));
+    if (c1)
+        artist_invalidate_lines(buf, x, dy+1);
+    else
+        artist_invalidate_lines(buf, y, dx+1);
 }

 static void draw_line_pattern_start(ARTISTState *s)
--
2.21.3


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