The clock_get_ns() API claims to return the period of a clock in nanoseconds. Unfortunately since it returns an integer and a clock's period is represented in units of 2^-32 nanoseconds, the result is often an approximation, and calculating a clock expiry deadline by multiplying clock_get_ns() by a number-of-ticks is unacceptably inaccurate.
Introduce a new API clock_ticks_to_ns() which returns the number of nanoseconds it takes the clock to make a given number of ticks. This function can do the complete calculation internally and will thus give a more accurate result. Signed-off-by: Peter Maydell <peter.mayd...@linaro.org> --- The 64x64->128 multiply is a bit painful for 32-bit and I guess in theory since we know we only want bits [95:32] of the result we could special-case it, but TBH I don't think 32-bit hosts merit much optimization effort these days. --- docs/devel/clocks.rst | 15 +++++++++++++++ include/hw/clock.h | 29 +++++++++++++++++++++++++++++ 2 files changed, 44 insertions(+) diff --git a/docs/devel/clocks.rst b/docs/devel/clocks.rst index e5da28e2111..aebeedbb95e 100644 --- a/docs/devel/clocks.rst +++ b/docs/devel/clocks.rst @@ -258,6 +258,21 @@ Here is an example: clock_get_ns(dev->my_clk_input)); } +Calculating expiry deadlines +---------------------------- + +A commonly required operation for a clock is to calculate how long +it will take for the clock to tick N times; this can then be used +to set a timer expiry deadline. Use the function ``clock_ticks_to_ns()``, +which takes an unsigned 64-bit count of ticks and returns the length +of time in nanoseconds required for the clock to tick that many times. + +It is important not to try to calculate expiry deadlines using a +shortcut like multiplying a "period of clock in nanoseconds" value +by the tick count, because clocks can have periods which are not a +whole number of nanoseconds, and the accumulated error in the +multiplication can be significant. + Changing a clock period ----------------------- diff --git a/include/hw/clock.h b/include/hw/clock.h index 81bcf3e505a..a9425d9fb14 100644 --- a/include/hw/clock.h +++ b/include/hw/clock.h @@ -16,6 +16,7 @@ #include "qom/object.h" #include "qemu/queue.h" +#include "qemu/host-utils.h" #define TYPE_CLOCK "clock" OBJECT_DECLARE_SIMPLE_TYPE(Clock, CLOCK) @@ -218,6 +219,34 @@ static inline unsigned clock_get_ns(Clock *clk) return CLOCK_PERIOD_TO_NS(clock_get(clk)); } +/** + * clock_ticks_to_ns: + * @clk: the clock to query + * @ticks: number of ticks + * + * Returns the length of time in nanoseconds for this clock + * to tick @ticks times. Because a clock can have a period + * which is not a whole number of nanoseconds, it is important + * to use this function when calculating things like timer + * expiry deadlines, rather than attempting to obtain a "period + * in nanoseconds" value and then multiplying that by a number + * of ticks. + */ +static inline uint64_t clock_ticks_to_ns(const Clock *clk, uint64_t ticks) +{ + uint64_t ns_low, ns_high; + + /* + * clk->period is the period in units of 2^-32 ns, so + * (clk->period * ticks) is the required length of time in those + * units, and we can convert to nanoseconds by multiplying by + * 2^32, which is the same as shifting the 128-bit multiplication + * result right by 32. + */ + mulu64(&ns_low, &ns_high, clk->period, ticks); + return ns_low >> 32 | ns_high << 32; +} + /** * clock_is_enabled: * @clk: a clock -- 2.20.1