On 2/15/21 5:28 PM, Richard Henderson wrote: > On 2/14/21 9:58 AM, Philippe Mathieu-Daudé wrote: >> + if (a->rs == 0) { >> + tcg_gen_movi_i64(cpu_gpr_hi[a->rd], 0); >> + } else { >> + tcg_gen_mov_i64(cpu_gpr_hi[a->rd], cpu_gpr[a->rs]); >> + } >> + >> + if (a->rt == 0) { >> + tcg_gen_movi_i64(cpu_gpr[a->rd], 0); >> + } else if (a->rd != a->rt) { >> + tcg_gen_mov_i64(cpu_gpr[a->rd], cpu_gpr[a->rt]); >> + } > > Use gen_load_gpr.
This is code movement, but I'll clean in a previous patch. > Otherwise, > Reviewed-by: Richard Henderson <richard.hender...@linaro.org> Thanks!