Hello, This series introduce multicore cache modelling in contrib/plugins/cache.c
Multi-core cache modelling is handled such that for full-system emulation, a private L1 cache is maintained to each core available to the system. For multi-threaded userspace emulation, a static number of cores is maintained for the overall system, and every memory access go through one of these, even if the number of fired threads is more than that number. The changes in the patches are identical to the previous version of the series, however: v3 -> v4: 1. Re-based the patched on top of the current master. 2. Dropped the patches that were already merged. Mahmoud Mandour (2): plugins/cache: supported multicore cache modelling docs/devel/tcg-plugins: added cores arg to cache plugin contrib/plugins/cache.c | 154 ++++++++++++++++++++++++++++--------- docs/devel/tcg-plugins.rst | 13 ++-- 2 files changed, 127 insertions(+), 40 deletions(-) -- 2.25.1