Hi, On Thu, Aug 04, 2022 at 10:10:52AM +0200, David Hildenbrand wrote: > > Hm, you don't really want to implement some kind of particial complete. > > Qemu is an emulation and you would have to implement some kind of > > fragmenting this based on machine generation. > > Do we? > > "The > CPU-determined number of bytes depends on the > model, and may be a different number each time the > instruction is executed. The CPU-determined number > of bytes is usually nonzero. In certain unusual situa- > tions, this number may be zero, and condition code 3 > may be set with no progress. However, the CPU pro- > tects against endless recurrence of this no-progress > case. > " > > I read that as "do what you want, even on a given model it might be random."
Just FYI, I implemented this, and it works in v6. Please take a look at: https://lore.kernel.org/qemu-devel/20220803171536.1314717-2-ja...@zx2c4.com/ So we can keep that. Or I can send a v7 that removes it. It wasn't very hard to implement, and it's not very hard to remove, so either way, just tell me what you want to do. Jason