Hi

On Tue, Aug 9, 2022 at 8:43 PM Bin Meng <bmeng...@gmail.com> wrote:

> From: Bin Meng <bin.m...@windriver.com>
>
> The maximum number of wait objects for win32 should be
> MAXIMUM_WAIT_OBJECTS, not MAXIMUM_WAIT_OBJECTS + 1.
>
> Fix the logic in qemu_add_wait_object() to avoid adding
> the same HANDLE twice.
>
>
Please make that a separate patch.


> Signed-off-by: Bin Meng <bin.m...@windriver.com>
> ---
>
> Changes in v2:
> - fix the logic in qemu_add_wait_object() to avoid adding
>   the same HANDLE twice
>
>
Still NACK, did you understand my argument about array bounds?

"if (found)" will access the arrays at position i+1 ==
MAXIMUM_WAIT_OBJECTS. We need the +1 for that logic to work without OOB
access.



>  util/main-loop.c | 43 +++++++++++++++++++++++++++++++------------
>  1 file changed, 31 insertions(+), 12 deletions(-)
>
> diff --git a/util/main-loop.c b/util/main-loop.c
> index f00a25451b..66b2ae2800 100644
> --- a/util/main-loop.c
> +++ b/util/main-loop.c
> @@ -363,37 +363,56 @@ void qemu_del_polling_cb(PollingFunc *func, void
> *opaque)
>  /* Wait objects support */
>  typedef struct WaitObjects {
>      int num;
> -    int revents[MAXIMUM_WAIT_OBJECTS + 1];
> -    HANDLE events[MAXIMUM_WAIT_OBJECTS + 1];
> -    WaitObjectFunc *func[MAXIMUM_WAIT_OBJECTS + 1];
> -    void *opaque[MAXIMUM_WAIT_OBJECTS + 1];
> +    int revents[MAXIMUM_WAIT_OBJECTS];
> +    HANDLE events[MAXIMUM_WAIT_OBJECTS];
> +    WaitObjectFunc *func[MAXIMUM_WAIT_OBJECTS];
> +    void *opaque[MAXIMUM_WAIT_OBJECTS];
>  } WaitObjects;
>
>  static WaitObjects wait_objects = {0};
>
>  int qemu_add_wait_object(HANDLE handle, WaitObjectFunc *func, void
> *opaque)
>  {
> +    int i;
> +    bool found = false;
>      WaitObjects *w = &wait_objects;
> +
>      if (w->num >= MAXIMUM_WAIT_OBJECTS) {
>          return -1;
>      }
> -    w->events[w->num] = handle;
> -    w->func[w->num] = func;
> -    w->opaque[w->num] = opaque;
> -    w->revents[w->num] = 0;
> -    w->num++;
> +
> +    for (i = 0; i < w->num; i++) {
> +        /* if the same handle is added twice, newer overwrites older */
> +        if (w->events[i] == handle) {
> +            found = true;
> +            break;
> +        }
> +    }
> +
> +    w->events[i] = handle;
> +    w->func[i] = func;
> +    w->opaque[i] = opaque;
> +    w->revents[i] = 0;
> +
> +    if (!found) {
> +        w->num++;
> +    }
> +
>      return 0;
>  }
>
>  void qemu_del_wait_object(HANDLE handle, WaitObjectFunc *func, void
> *opaque)
>  {
> -    int i, found;
> +    int i;
> +    bool found = false;
>      WaitObjects *w = &wait_objects;
>
> -    found = 0;
>      for (i = 0; i < w->num; i++) {
>          if (w->events[i] == handle) {
> -            found = 1;
> +            found = true;
> +        }
> +        if (i == MAXIMUM_WAIT_OBJECTS - 1) {
> +            break;
>          }
>          if (found) {
>              w->events[i] = w->events[i + 1];
> --
> 2.34.1
>
>

-- 
Marc-André Lureau

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