+ +static void gen_endloop01(DisasContext *ctx) +{ + TCGv lpcfg = tcg_temp_local_new();
Move label declarations here per coding style
+ + GET_USR_FIELD(USR_LPCFG, lpcfg); + + /* + * if (lpcfg == 1) { + * hex_new_pred_value[3] = 0xff; + * hex_pred_written |= 1 << 3; + * } + */ + TCGLabel *label1 = gen_new_label(); + tcg_gen_brcondi_tl(TCG_COND_NE, lpcfg, 1, label1); + { + tcg_gen_movi_tl(hex_new_pred_value[3], 0xff); + tcg_gen_ori_tl(hex_pred_written, hex_pred_written, 1 << 3); + } + gen_set_label(label1); + + /* + * if (lpcfg) { + * SET_USR_FIELD(USR_LPCFG, lpcfg - 1); + * } + */ + TCGLabel *label2 = gen_new_label(); + tcg_gen_brcondi_tl(TCG_COND_EQ, lpcfg, 0, label2); + { + tcg_gen_subi_tl(lpcfg, lpcfg, 1); + SET_USR_FIELD(USR_LPCFG, lpcfg); + } + gen_set_label(label2);
Move tcg_temp_free(lpcfg) here
+ + /* + * if (hex_gpr[HEX_REG_LC0] > 1) { + * PC = hex_gpr[HEX_REG_SA0]; + * hex_new_value[HEX_REG_LC0] = hex_gpr[HEX_REG_LC0] - 1; + * } else { + * if (hex_gpr[HEX_REG_LC1] > 1) { + * hex_next_pc = hex_gpr[HEX_REG_SA1]; + * hex_new_value[HEX_REG_LC1] = hex_gpr[HEX_REG_LC1] - 1; + * } + * } + */ + TCGLabel *label3 = gen_new_label(); + TCGLabel *done = gen_new_label(); + tcg_gen_brcondi_tl(TCG_COND_LEU, hex_gpr[HEX_REG_LC0], 1, label3); + { + gen_jumpr(ctx, hex_gpr[HEX_REG_SA0]); + tcg_gen_subi_tl(hex_new_value[HEX_REG_LC0], hex_gpr[HEX_REG_LC0], 1); + tcg_gen_br(done); + } + gen_set_label(label3); + tcg_gen_brcondi_tl(TCG_COND_LEU, hex_gpr[HEX_REG_LC1], 1, done); + { + gen_jumpr(ctx, hex_gpr[HEX_REG_SA1]); + tcg_gen_subi_tl(hex_new_value[HEX_REG_LC1], hex_gpr[HEX_REG_LC1], 1); + } + gen_set_label(done); + tcg_temp_free(lpcfg); +} + static void gen_cmp_jumpnv(DisasContext *ctx, TCGCond cond, TCGv val, TCGv src, int pc_off) {
Otherwise this patch looks good, Reviewed-by: Anton Johansson <a...@rev.ng>