On Thu, May 11, 2023 at 3:43 PM <marcandre.lur...@redhat.com> wrote:
>
> From: Marc-André Lureau <marcandre.lur...@redhat.com>
>
> Before sdl2_gl_update() is called, sdl2_gl_switch() may decide to
> destroy the console window and its associated shaders.
>
> Fixes:
> https://gitlab.com/qemu-project/qemu/-/issues/1644

This should be:

Resolves: https://gitlab.com/qemu-project/qemu/-/issues/1644

>
> Fixes: commit c84ab0a5 ("ui/console: optionally update after gfx switch")

This should be:

Fixes: c84ab0a500a8 ("ui/console: optionally update after gfx switch")

>
> Signed-off-by: Marc-André Lureau <marcandre.lur...@redhat.com>
> ---
>  ui/sdl2-gl.c | 4 ++++
>  1 file changed, 4 insertions(+)
>
> diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
> index b36ba6415a..cc83c98349 100644
> --- a/ui/sdl2-gl.c
> +++ b/ui/sdl2-gl.c
> @@ -67,6 +67,10 @@ void sdl2_gl_update(DisplayChangeListener *dcl,
>
>      assert(scon->opengl);
>
> +    if (!scon->real_window) {
> +        return;
> +    }
> +
>      SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
>      surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
>      scon->updates++;
> --

Testing this patch with the "-device virtio-gpu-pci -display
sdl,gl=on" command line, the assertion mentioned in
https://gitlab.com/qemu-project/qemu/-/issues/1644 is fixed.

Tested-by: Bin Meng <bin.m...@windriver.com>

Regards,
Bin

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