Hi Lucas

On Thu, Jun 8, 2023 at 9:49 PM Lucas Chollet <lucas.chol...@free.fr> wrote:

> No functional changes intended.
>
> Signed-off-by: Lucas Chollet <lucas.chol...@free.fr>
> ---
>  hw/i386/vmmouse.c | 95 +++++++++++++++++++++++++++++++++++------------
>  1 file changed, 71 insertions(+), 24 deletions(-)
>

The patch diff isn't great, and there is a risk of regressions. I wonder if
input-legacy is really meant to be deprecated (after 10y it is still
around).

Otherwise, the patch looks ok to me, except some question below:


>
> diff --git a/hw/i386/vmmouse.c b/hw/i386/vmmouse.c
> index a56c185f15..bdddbb64ac 100644
> --- a/hw/i386/vmmouse.c
> +++ b/hw/i386/vmmouse.c
> @@ -24,7 +24,7 @@
>
>  #include "qemu/osdep.h"
>  #include "qapi/error.h"
> -#include "ui/console.h"
> +#include "ui/input.h"
>  #include "hw/i386/vmport.h"
>  #include "hw/input/i8042.h"
>  #include "hw/qdev-properties.h"
> @@ -61,7 +61,10 @@ struct VMMouseState {
>      uint16_t nb_queue;
>      uint16_t status;
>      uint8_t absolute;
> -    QEMUPutMouseEntry *entry;
> +    int32_t last_x;
> +    int32_t last_y;
> +    int32_t last_buttons;
> +    QemuInputHandlerState *entry;
>      ISAKBDState *i8042;
>  };
>
> @@ -91,33 +94,72 @@ static uint32_t vmmouse_get_status(VMMouseState *s)
>      return (s->status << 16) | s->nb_queue;
>  }
>
> -static void vmmouse_mouse_event(void *opaque, int x, int y, int dz, int
> buttons_state)
> +static void vmmouse_mouse_event(DeviceState *dev, QemuConsole *src,
> +                                InputEvent *evt)
>  {
> -    VMMouseState *s = opaque;
> -    int buttons = 0;
> +    static const int bmap[INPUT_BUTTON__MAX] = {
> +        [INPUT_BUTTON_LEFT]   = 0x20,
> +        [INPUT_BUTTON_MIDDLE] = 0x08,
> +        [INPUT_BUTTON_RIGHT]  = 0x10,
> +    };
> +
> +    VMMouseState *s = VMMOUSE(dev);
> +    InputMoveEvent *move;
> +    InputBtnEvent *btn;
> +
> +    int32_t dz = 0;
>
>      if (s->nb_queue > (VMMOUSE_QUEUE_SIZE - 4))
>          return;
>
> -    DPRINTF("vmmouse_mouse_event(%d, %d, %d, %d)\n",
> -            x, y, dz, buttons_state);
> +    switch (evt->type) {
> +    case INPUT_EVENT_KIND_REL:
> +        move = evt->u.rel.data;
> +        if (move->axis == INPUT_AXIS_X) {
> +            s->last_x += move->value;
> +        } else if (move->axis == INPUT_AXIS_Y) {
> +            s->last_y -= move->value;
> +        }
> +        break;
>
> -    if ((buttons_state & MOUSE_EVENT_LBUTTON))
> -        buttons |= 0x20;
> -    if ((buttons_state & MOUSE_EVENT_RBUTTON))
> -        buttons |= 0x10;
> -    if ((buttons_state & MOUSE_EVENT_MBUTTON))
> -        buttons |= 0x08;
> +    case INPUT_EVENT_KIND_ABS:
> +        move = evt->u.rel.data;
> +        if (move->axis == INPUT_AXIS_X) {
> +            s->last_x = move->value;
> +        } else if (move->axis == INPUT_AXIS_Y) {
> +            s->last_y = move->value;
> +        }
> +        break;
>
> -    if (s->absolute) {
> -        x <<= 1;
> -        y <<= 1;
> +    case INPUT_EVENT_KIND_BTN:
> +        btn = evt->u.btn.data;
> +        if (btn->down) {
> +            s->last_buttons |= bmap[btn->button];
> +            if (btn->button == INPUT_BUTTON_WHEEL_UP) {
> +                dz--;
> +            } else if (btn->button == INPUT_BUTTON_WHEEL_DOWN) {
> +                dz++;
> +            }
> +
> +        } else {
> +          s->last_buttons &= ~bmap[btn->button];
> +        }
> +        break;
> +
> +    default:
> +        /* keep gcc happy */
> +        break;
>      }
>
> -    s->queue[s->nb_queue++] = buttons;
> -    s->queue[s->nb_queue++] = x;
> -    s->queue[s->nb_queue++] = y;
> +    s->queue[s->nb_queue++] = s->last_buttons;
> +    s->queue[s->nb_queue++] = s->absolute ? s->last_x << 1 : s->last_x;
> +    s->queue[s->nb_queue++] = s->absolute ? s->last_y << 1 : s->last_y;
>      s->queue[s->nb_queue++] = dz;
> +}
> +
> +static void vmmouse_mouse_sync(DeviceState *dev)
> +{
> +    VMMouseState *s = VMMOUSE(dev);
>
>      /* need to still generate PS2 events to notify driver to
>         read from queue */
> @@ -127,11 +169,18 @@ static void vmmouse_mouse_event(void *opaque, int x,
> int y, int dz, int buttons_
>  static void vmmouse_remove_handler(VMMouseState *s)
>  {
>      if (s->entry) {
> -        qemu_remove_mouse_event_handler(s->entry);
> +        qemu_input_handler_unregister(s->entry);
>          s->entry = NULL;
>      }
>  }
>
> +static QemuInputHandler vm_mouse_handler = {
> +    .name  = "vmmouse",
> +    .mask  = INPUT_EVENT_MASK_BTN | INPUT_EVENT_MASK_ABS,
> +    .event = vmmouse_mouse_event,
> +    .sync  = vmmouse_mouse_sync,
> +};
> +
>  static void vmmouse_update_handler(VMMouseState *s, int absolute)
>  {
>      if (s->status != 0) {
> @@ -142,10 +191,8 @@ static void vmmouse_update_handler(VMMouseState *s,
> int absolute)
>          vmmouse_remove_handler(s);
>      }
>      if (s->entry == NULL) {
> -        s->entry = qemu_add_mouse_event_handler(vmmouse_mouse_event,
> -                                                s, s->absolute,
> -                                                "vmmouse");
> -        qemu_activate_mouse_event_handler(s->entry);
> +        s->entry = qemu_input_handler_register(DEVICE(s),
> &vm_mouse_handler);
>

You don't take "absolute" state into account anymore, so
vm_mouse_handler.mask is always with MASK_ABS. I think this may be
problematic as mouse_mode won't change properly from abs/rel.

+        qemu_input_handler_activate(s->entry);
>      }
>  }
>
> --
> 2.39.2
>
>
>

-- 
Marc-André Lureau

Reply via email to