Rafael, This question should be in a new thread as it is a new topic. I don't know if it can be moved?
Anyway, I have used QtCreator to write c++ plugins. I have done it on mac and ubuntu...i think it will work on windows too. Unfortunately I don't have it set up on my current computer so I am going from memory. I think the way i did it was: 1) Set up a development environment and make sure you can compile qgis from source with cmake. 2) Then you can open the CMakeLists.txt file for qgis with QtCreator and use it to compile qgis using cmake through QtCreator. 3) It will create a creator-build directory to build into. Build it and make sure it works and that you can debug. To debug you will need to set the Project Settings in QtCreator to make, make install, and point to the application. 4) There is a plugin_builder.pl script (in trunk/external_plugins) that you can use to build a minimal plugin to use as a starting point. I think that it adds an entry in the correct CMakeLists.txt file so that the new plugin will be built. Test this. 5) If you set it up this way you should be able to code your plugin and debug it in QtCreator. Sorry for the vague details...like i said I am doing this from memory. Matt -- View this message in context: http://osgeo-org.1803224.n2.nabble.com/Building-QGIS-1-5-0-on-windows-platform-ERRORS-ENCOUNTERED-tp5601914p5703994.html Sent from the qgis-developer mailing list archive at Nabble.com. _______________________________________________ Qgis-developer mailing list [email protected] http://lists.osgeo.org/mailman/listinfo/qgis-developer
