Thanks Richard. I do use python. But I have standalone c++ code I want to use in qgis. I also think it more reliable to use c. Thanks again for your help.
Richard Duivenvoorde <[email protected]> wrote: >maaza mekuria wrote: >> Anyone knows or has documentation to help me progress with the plugin >> development? >> >> Here is my status. >> >> I use windows XP and Visual C++ Express 2008. I have a working copy of a >> build that I was able to compile QGIS. I tried inserting a project and >> making a plugin from scratch, and I find it needs a lot of other >> libraries. I then tried copying an existing plugin and tried to modify >> it, and it seems there are too many files that are needed to compile >> plugin and it just keeps giving error message after another. Do we have >> a minimum number set of headers/libraries/files that are required to >> compile a plugin? >> >> Is there any guide for the windows platform on plugin development? >> I have looked at the Linux plugin sample given in the introduction >> developer document and have tried to follow it in Windows and I have not >> been able to compile the plugin. > >If you want to develop a python(!) plugin you do not need to compile QGIS. > >You can install a stable qgis-version on you machine, and if you see the > python console in the Plugins menu, you have all the tools to write a >plugin (without it's own dialog though). > >Please read http://www.qgis.org/wiki/Writing_Python_Plugins (see the >Windows remarks at the bottom and use one of the 'generate myfirst >plugin pages'). > >IF you want to have your own dialogs, you will need to install QT and >it's python bindings, because using QT-developer you can then generate >the neccesary .ui files for you dialogs. > >Regards, > >Richard Duivenvoorde
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