On 24-2-2011 23:44, maaza mekuria wrote:
I like your idea Julien. It does not make sense to have to store all
of QGIS source files for a c++ plugin to work. I think the libraries
that need to be referenced should be found identified so that one may
be able to just build (compile and link) the dll independently of the
rest of the QGIS source.
+1
I like it too.
I was able to find out why my QGIS compile failed. It appears to me
that when I uninstalled Python version 2.6 and installed 2.7 something
went wrong. I reinstalled Python 2.6 and now I am able to use cmake
and configure and generate with out any error messages. I am thankful
for your help and prayers, I might add.
Now that I also heard that there is a build_plugin.py file that could
ease my pain of creating a plugin, I am looking at it. Does it need to
be run from with QGIS or what?
Called plugin_builder.py
For me it worked by just calling it from the command prompt (I used
Windows).
Is there a provider_builder.py as well somewhere?
Just trying to break the C++ plugin barrier,
Me too ;-)
Regards, Barend
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