Radim, Any chance you can apply this quick fix to a 1.7 build prior to final release?
Math On May 2, 2011 6:56 PM, "Radim Blazek" <radim.bla...@gmail.com> wrote: > The patch is simple, we have to wait for new repository > > --- src/core/qgsrasterprojector.cpp (revision 15861) > +++ src/core/qgsrasterprojector.cpp (working copy) > @@ -130,7 +130,7 @@ > mSrcExtent = QgsRectangle( myPoint.x(), myPoint.y(), myPoint.x(), > myPoint.y() ); > for ( int i = 0; i < mCPRows; i++ ) > { > - for ( int j = 1; j < mCPCols - 1; j++ ) > + for ( int j = 0; j < mCPCols; j++ ) > { > myPoint = mCPMatrix[i][j]; > mSrcExtent.combineExtentWith( myPoint.x(), myPoint.y() ); > > Radim > > On Mon, May 2, 2011 at 1:29 PM, Mathieu Pellerin <nirvn.a...@gmail.com> wrote: >> Greetings Radim Blazek, >> >> I'm forwarding you an email sent to the qgis-developer list hoping it can >> speed up a major raster rendering issue emerging days before the 1.7 >> release. >> >> Please find attached to this email a rendered map showing the issue. I >> believe it might have been caused by r15845 or r15846, both applied by you a >> few days ago. Others seem to draw the same conclusions >> (http://lists.osgeo.org/pipermail/qgis-developer/2011-May/014148.html). >> >> Hope it can be of help to you in resolving this issue. >> >> Thanks for all the hard work you and the other developers are putting into >> QGIS, it's an amazing piece of software. >> >> Math >> >> ---------- Forwarded message ---------- >> From: Mathieu Pellerin <nirvn.a...@gmail.com> >> Date: Mon, May 2, 2011 at 11:27 AM >> Subject: something went terribly wrong with reprojected rasters in the last >> 72 hours >> To: qgis-developer@lists.osgeo.org >> >> >> Greetings, >> >> QGIS' trac login is timing out on me so going through the mailing list until >> it allows me to file in a proper issue report. >> >> A change applied on QGIS within the last 72 hours resulted in messy >> rendering of reprojected rasters. From what I can see, starting at pixel's >> column 50%+1, QGIS just keeps repainting the same pixels again and again >> (see attached rendering). >> >> This should probably be fixed prior to releasing of 1.7 : ) >> >> Cheers. >> >> Math >> >>
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