The new composer works fine for me. Nice changes - I like the new layout. It's
really good to see the composer getting some work on it.
Nathan, just out of interest do you know how much effort it would take to
implement the following:
1) Text over two lines for legend item text
2) Tick boxes to allow you to turn off the following in the vector legend
on a composer:
a. Title text
b. Group text
c. Layer text
Number 1 above is really holding us back from producing our maps straight from
QGIS. Some of the text that we have to put in legends is too long to go on one
line, and just goes off the edge of the page.
2c above, we do not always want to show text for a layer name (Layer Text) but
would rather show the text next to the swatch sample on the legend (i.e. Item
Text in the legend). At the moment to work around this we have to set the layer
name to nothing and use one of the rule based renderers to get text into the
item text. The downside with this is that if you want to do anything with the
layers (i.e. use them in any of the tools within QGIS); you cannot see the
layer name in any of the drop down menus as we have set this to nothing. Having
the ability to turn off the Layer text in the legend would enable us to give
layers names, but not have them show up on the legend.
James
James Stott BSc (Hons) MSc | Senior Professional
Nicholas Pearson Associates | 30 Brock Street | Bath | BA1 2LN
T: 01225 445548 | M: -
http://www.npaconsult.co.uk/
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Andreas Neumann
Sent: 05 February 2012 15:23
To: Nathan Woodrow
Cc: [email protected]
Subject: Re: [Qgis-developer] Composer redesign
Hi Nathan
> I have changed the add shape to now behave like this. In the future it
> might be best to create a whole toolbar just for drawing stuff but for now
> this will do.
cool thanks! yeah - of course one can improve the drawing tools - but
the question is how far one should go. There are more powerful tools for
drawing complex elements, like Inkscape.
> I did have some ideas about creating a way to have custom objects so that
> you could create a title block from an image, a legend and a label, then
> save it as its own object you can drop onto the canvas pre-built. However
> that is a little out of my skills and time at the moment so I'll leave that
> up to someone else to play with if they are game.
Currently one can use the templates. This works fine for my purpose.
Thanks for the improvements. No issues so far - I will send a bug-report
if I come across problems.
Andreas
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