On Sun, Apr 1, 2012 at 6:24 AM, arunthe...@gmail.com <arunthe...@gmail.com>wrote:
> I think I just had a "Eye-opener" moment. While I have been thinking about > reducing the modal dialogs and decoupling things, I think somewhere along > the line I forgot almost entirely about the usability. After reading the > above feedback, I realize, Symbology suite will have to provide tools that > would allow live experimentation and editing. It should be something like > the toolbar of a graphics editor. > Please keep in mind that live experimentation is not feasible with bigger datasets because rendering takes too long (especially on old/slow hardware). So don't rely on it too much. There has to be a good alternative. Anita > > Nathan, the link was really an eye opener. > > > On Sun, Apr 1, 2012 at 7:06 AM, Nathan Woodrow <madman...@gmail.com>wrote: > >> >> I'm going to be a -1 one on this proposal. I, like Antia, do a lot of >> experimenting in the style dialog and I don't like the idea of having to go >> somewhere else to define my custom symbols/or use them. >> > > I think I will stick with the decoupling, but > - make the editing affair a Dockable Widget, that would render the > changes on-the-fly or on request in the main canvas itself. > - Have icons in the dock to perform actions like symbols editing > activities and symbol management (say a import button to add the remote > symbol repository) > - Effectively utilize the single clicks, double clicks and the > Right-click context menus on the symbols in legend to perform legend item > specific tasks rather than to layer properties. Layer properties can be > called by double-clicking on the layer itself anyway. > > So its about two things, one a whole new dockable widget that would allow > all the customization things like creating symbols, and the second is > adding power to the legend to apply any symbol at any state, or even change > the renderer for the entire layer. > > >> >>> + Create a new symbol designer, that can be summoned up from Menu rather >>> than from the properties >>> >> >> -1. If we have to go down the route of have a split designer it must be >> easily accessible from the same place that you would pick the symbols. >> Making the user exit out of the properties dialog to define a new symbol >> would be bad. >> >> > > Now that the entire symbology editing is brought out as a dock which will > let you perform all the editing, saving of symbols live on your map, I > think going somewhere just once to summon that dock won't be much of a > turn-off :) > > > > -- > Regards > Arunmozhi > Twitter: @tecoholic > Website: http://arunmozhi.in > IRC Nick: teco > > > _______________________________________________ > Qgis-developer mailing list > Qgis-developer@lists.osgeo.org > http://lists.osgeo.org/mailman/listinfo/qgis-developer > >
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