2012/5/26 Tyler Mitchell <[email protected]> > Good description of a reasonable approach Brent! At one point, for a > certain dataset, I was able to calculate a pretty reliable (e.g. still made > valid features) ratio of simplification threshold based on map scale. I > don't have the data anymore, but it was almost like an LOD level of detail > approach. > > With that in mind, I'd like to see what one could do with LOD approach in > OpenGL with map data - probably blows away our best little hacks ;-) Never > got to that yet :) >
I think implementing exactly this approach is my second task through the summer. Don't know what to do with OpenGL there though. But we will see. Anyway now I know who to ask about simplification thresholds calculation :) And thank you all for your answers!
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