On Fri, Nov 16, 2012 at 12:13:18PM -0700, Larry Shaffer wrote: > The new engine offers complex collision > management, while the old one does not, which will always take up more > cpu cycles. While I don't think the new engine will ever be as fast as > a simpler one, a reasonable effort should be made to optimize it as > much as possible before adding cool new features, like leader-line > labels, that will again up the computational cost. > > Obviously the new engine could be faster, but is its current > performance really a blocking issue for removing the old one?
The new engine can work with collision detection removed, right ? Would it be as fast as the old one in that case ? Could that behavior be made the default, so that old users won't notice any difference and new users won't be hit by performance issues until opting for a better placement ? Of course it's still useful to improve the performance of collision detection code but could be done with less pressure... --strk; _______________________________________________ Qgis-developer mailing list [email protected] http://lists.osgeo.org/mailman/listinfo/qgis-developer
