I'm thinking about a packaging idea for bundling GRASS in the OS X app and need 
to know the extent of GRASS capabilities in the QGIS plugin. (I don't use GRASS 
in QGIS except to load GRASS layers, and that very rarely)  I'm trying to 
figure out if there is anything I can trim out of the bundled GRASS.

- Can the plugin access/start the GRASS GUI?  I mean just the full GUI started 
with g.gui.  Is there really any benefit to doing this in QGIS?

- Can the plugin use the command mini-GUI things (whatever they're called), 
that start when you run a GRASS command without parameters?  Seems redundant if 
it can, since the plugin has it's own GUI forms for filling in command 
parameters.

- Then there are a couple tools that only run in a small GUI interface, like 
NVIZ (in its multiple forms).  How does the plugin handle these?  Not at all, 
or let them run as is?

- Does the plugin initialize the GRASS environment completely on its own, or 
does it use any of the GRASS startup/init shell scripts?

- can the plugin run arbitrary GRASS scripts or modules (ie user scripts and 
addon modules)?

-----
William Kyngesburye <kyngchaos*at*kyngchaos*dot*com>
http://www.kyngchaos.com/

"Those people who most want to rule people are, ipso-facto, those least suited 
to do it."

- A rule of the universe, from the HitchHiker's Guide to the Galaxy


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